![]() ![]() ![]() ![]() Then if you have any further problems with setting resolution, GXsetup crashes, and using just ubi.ini doesn't help, check this out: Sometimes you need to run GXSetup and save the settings there if the game doesn't work, but using old GOG version - choosing renderer in GXSetup may fail. "there's an option inside of RCP that runs the program as an administrator, that fixed the FPS dips when running the game through RCP" The patched binary originally comes from older, GOG non-DRM version.įor tex mod: - "I've had to enable "Fast video memory access" on my RX 580 - otherwise the textures were literally turning into white polygons if they were close to the camera." See the video for permenent FOV change (not compulsory): To fix Rayman's eyes, disable mipmapping in dgVoodoo settings (thanks Kacepru)Ĩ. Set your current resolution in dgVoodoo configurator after copying all the necessary files (MS\ddraw.dll and main wrapper libraries from the root folder.ħ. In case of any problems configuring GXSetup, additionally run it in Windows XP SP2 compatibility mode and as admin in case of resolution enumerating errors or see below for ready ubi.ini content.Ħ. If game is still stretched using nGlide, go to nglide_config and set the same resolution as in ubi.ini, there (for those using nGlide, with Glide renderer set in GXsetup/ubi.ini)ĥ. If you can't run GXSetup, edit ubi.ini by content in grey scrolalble boxes below.Ĥ. (in the stock game "x 32" doesn't work - see at the bottom for fix ). Set your resolution and renderer (DX6 (dgVoodoo) or eventually Glide) in GXSetup.exe, or in UBI.ini, exe and textures.cnt with vignette.cnt in Rayman 2\dataģ. List of resolutions for each proportion (16:9, 10 and others)Ģ. Choose and download your package for your display proportion Otherwise, the 30 FPS lock will appear again.ġ. Keep scalling in dgVoodoo settings "unspecified". Now the game should keep constant 60 FPS even in DX6 and not only using nGlide (it also fixes dgVoodoo Glide FPS issues). Replace these files in Rayman 2\DLL folder: Dege - developer of DgVoodoo repaired all FPS issues with DX6/tex mod in Rayman 2 by patching the game files (not only giving DX6 wrapper but also below fix). If you can't manage it to work, install nGlide (incompatible with HD Tex Mod).Ġa. Install dgVoodoo "latest stable version X.XX" (DX6 supports HD Tex mod) -Ĭopy all the files from dgVoodoo folder and copy MS\x86\ddraw.dll, D3DImm.dll to the Rayman 2\ folder). Widescreen download (bigger FOV) (by Automaniak):įor bigger vs lower FOV comparison see here: General widescreen patch installation instructionĠ. ![]() MULTI2 version of the game (French/Polish), it might not work, and in that case, you will need to modify your own fix.sna file following the tutorial:Ĭode: Select all Widescreen download (lower FOV): Here I attach modified fix.sna for various proportions from tutorial above.īe aware that the file is taken from English release, and most likely was modified by Rayman Control Panel for using tex mod (pirate head removal and/or texture sync) so if you don't use tex mod or e.g. Permanent FOV change replacing Cheat Engine Hack in Update 2. I think it also fixes object disappearing on the edges. Update 6Įxclusively for 16:9 by ICUP321 - changes made to the FOV and horizontal aspect ratio value which now match very closely to that of the original 4:3 aspect ratio. If you use retail copy instead of GOG, copy LEVELS0 as well, to avoid insert CD prompt on game launch). In most cases replacing vignette.cnt is enough (if the file size is the same for your LEVELS0, it rather has the same checksum. Replace these files in Rayman 2 folder (UI will be stretched): Looks like some of these widescreen patches and polish language pack introduced pirate head issue in Meinhir Hills PT2 (and possibly Echoing Caves). It also looks like DLL patch above, along with lower FOV binary (at least 16:10) fixes the issue of disappearing objects on the edges without the need of using Cheat Engine value. Seems like patched GliVd1vf.dll and GliDX6vf.dll by Dege (Rayman 2\DLL) fixes FPS issues for both DX6 and Glide. The downside is - it needs to be done in Cheat Engine, every time on game launch.īe aware that the above solution won't work if you can't successfully use ALT+TAB in this game in case of being in full screen mode. Icons and textures modified for each proportion by AuToMaNiAk005.įinally, someone managed to find FOV value, and it prevents from disappearing objects on edges with widescreen. (all three offsets for horizontal, vertical FOV, and text width, attached in every archive) Offset in binary found for text resizing by RibShark We received a new version of the widescreen patch. ![]()
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